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Procedural Flag Generator

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Procedural Flag Generator

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This is a Procedural Flag Generator that randomly creates flag patterns. It has huge amounts of control:

1. Single/Multiple Objects - Chose Single, if you used an array modifier for creating multiple flags, or chose Multiple if they are different objects.

2.Random/Fixed Pattern- Chose Random, if you want the patterns to be completely random, Or Fixed if you want to control the pattern

3.Seed- This value creates a random new color combination (and pattern if Random pattern is enabled)

4.Vector-This is the input vector. For no stretching, I suggest using a plane of 3:2 ratio and UV coordinates.

5.Threads-Whether you want threads, or not.

6.ThreadScale - Amount of threads.

(The parameters from 7-11 only can be used if Fixed Pattern is chosen)

7.Horizontal/Vertical - Chose between horizontal and Vertical stripes

8.Shape Location - Chose the location of the shape.

9.Star/Circle-Chose between a star and a circle for the shape

10.ShapeScale- Size of shape

11.No. of Blades- No. of blades for the star.

12.Waving - Animate this value for the flag to wave (only works when Waving Displacement is plugged in and Displacement and Bump is activated. You will also need more subdivisons)

13.Orientation - Use this slider if your flag is rotated to face its side to get the waving to work properly.

(Note: Any monetal donations will be sent to the Blender Foundation.)

Forest Stream Studios is a project focused on creating a video game - Open Sourced. Join us and learn more about us at https://discord.gg/cB777Db 

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A blend file containing the flag gen nodes.

Size
1.72 MB
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